5/19/2023 0 Comments Bloodborne pc 2016It’s this organic exploration that helps develop some of the most frightening scenarios in Bloodborne, due to you never knowing what horrors could be lurking around the corner. Once you leave the Hunter’s Dream (Bloodborne’s hub world), you are alone and there is no one holding your hand, telling you where to go. You don’t win in the world of Bloodborne, you just make it to the next day. Bloodborne has a few instances where it seems like you have possibly made an ally, only to have those hopes dashed away before the player. BioShock gave us Atlas as a sort of Vergil to our Dante, Resident Evil offers up a partner to help you in dire situations, and even in the Amnesia games there were notes to help relieve the isolation and loneliness. Most horror games offer some semblance of hope or an ally that we can rely on for some sort of help. While it does borrow heavily from the Dark Souls series, it still offers up a unique experience that no game has been able to replicate yet. It takes extreme risks with its storytelling, design, and setting that we typically don’t see in modern games. Now what distinguishes it from the other fantastic horror games that have released is that Bloodborne isn’t afraid to break the typical horror conventions we know. By isolating the player and instilling a sense of mistrust in the other characters, this naturally gives us an uneasy feeling during interactions with others. This helps build the concept of the player being unable to trust anyone around, making you feel utterly alone in this adventure. While you are there to look for a cure to the sickness plaguing this town, your interactions with the various side characters already make this task feel like a lost cause. You, in theory, are here to help them, but their distrust is instantly felt, and it’s intensified by the ramblings of NPCs you can interact with behind various doors. Set in the city of Yharnam during one of its nightly hunts, you take the role of a hunter who is tasked with exterminating the plague of beasts that have run rampant through the world.įrom the beginning, Bloodborne reinforces the concept of paranoia and dread that lingers over this fallen city as the townspeople attack anything unfamiliar. The combat is faster, enemies are more aggressive, and everything is at least 100 times bloodier than any From Software game before it. While there have been dozens upon dozens of different horror games released over the years, one has truly embodied everything that makes horror games so terrifying and it wasn’t even billed as one.įrom Software’s Bloodborne is essentially what happens when you give a shot of adrenaline to a Dark Souls game. This is especially true for gaming as advancements in better graphics, sound, and storytelling have allowed developers to move players from simple haunted mansions to entire cities of monsters. Horror is a very finicky genre that has always shifted in both tones and themes since its inception.
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